Our Entertainment Design students are working every day to create ideas and working studies for Games and Films. The best of the best work together with modelers, animators and gamers creating assets for student projects like Project X films. Here is a sampling of all kinds of student work being created here at Cogswell . You could become one of them!
Thursday, August 11, 2011
Wednesday, August 10, 2011
We have students from China every year now. They are so well trained over there but they all seem to want that American willingness to work towards the unexpected, and we're pretty good at that here at Cogswell. Heng Feng is a good example; his work was beautiful when he arrived. He created a princess character and I challenged him to subvert the idea of a princess. We had some back and forth about that notion and then he drew this character, which I really, really liked. Another character page below that shows her in all her many moods.
Designers have to offer many versions of an idea for the director to evaluate. Here are four iterations of a temple medallion from Brandon Russell. The hard truth about concept design is that a lot of your work ends up discarded, no matter how hard you worked on it or how much you like it.The critiques are tough, pragmatic, and to the point, and it takes a thick skin sometimes. Art's not for sissies!
Tuesday, August 9, 2011
Practical Modeling is a big part of the Cogswell Entertainment Design concentration. Thomas Applegate is one of the best sculptors in California and teaches Beginning, Figure, and Character Sculpture, as well as courses in painting and illustration. We think our students' work is among the best you will find, as you can see in this and the following pieces -- just a small sample of what is created here!